I reached level 30 and I don’t know if I should do Whisperknife or Master Infiltrator and which one is better.
My first impressions of Whisperknife were simply “it’s awful!” I also first saw Whisperknife as a “Range TR” at first… However, I gave it a try. After playing and playing with him for a long, long time, my opinion of him has completely changed. I like this! I will say the learning curve for this is quite steep when you come from the Master Infiltrator path and there are a few things I miss.
Whisperknife is much more tactical than Master Infiltrator. Lately I felt like I was doing the same old rehearsal, nothing new, nothing different, I was practically bored (under Master Infiltrator). While I may come to the same end with Whisperknife since it’s still new, having that little change is kind of nice.
Now many people think Whisperknife is a “remote TR” – it’s not. Yes, he has more ranged abilities, but when you put it all together, he still deals melee damage. The two best things about Whisperknife are the new At-Will and Encounter.
(At will) Disheartening Blow – “Throws a mid-range dagger at the target’s face that reduces their damage.”
– Replaces “Gloaming Cut” from the Master Infiltrator path.
– Takes ~1 second to run (not as fast as Cloud of Steel, but much faster than Gloaming
– Range is distance like Cloud of Steel.
– It will deal damage to the enemy and every second for 5 seconds will deal the same amount of damage. Landing a good critical hit with it can take away a few hit points. I can normally get anywhere between a 5k to 8k crit resulting in 30k to 48k damage over 6 seconds.
(Encounter) Vengeance Pursuit – “Slash the target, then gain a follow up power that throws a dagger at the slashed target and roots it. While stealthed, throw daggers at a target to gain tracking power to run towards the target and perform a powerful slash attack.
— Replaces Uncatchable
— He has 2 actions. An initial action and a follow-up action.
— Initial action
—Throws a dagger at an enemy “marking” the enemy as a pursuit.
—- The enemy is marked as hunted for 5 seconds.
—- A chased enemy will deal up to 10% less damage to you and your allies.
— Executioner’s Feat, Determined Pursuit can give the dagger throw a 20%/40%/60%/80%/100% chance to interrupt the target.
– Follow-up measures
—- You free yourself from any controlled effect
—- If used stealthily, you deal AoE damage to your enemy (or deal 3 power hits).
—- If used outside of stealth, you teleport to your enemy, stunning them for 1 second.
—- Executioner’s Feat, Determined Pursuit, will briefly slow your enemy by 8%/16%/24%/32%/40%
— Teleport range is unknown, I still haven’t found a range where it doesn’t work as long as you have a view of the enemy
The big thing I like about Vengeance’s Pursuit is that you can use it to tag an enemy (it won’t remove stealth when using the initial attack) and use another encounter (like Shadow Strike ) or run away kind of like a distraction, so use follow up and run away (and throw a Disheartening Strike at him while he’s stealthed) or go stealth and use Lashing Blade to get a nice burst of damage or Dazing Strike for them. stun.
As for the journal, it’s quite strong and a viable replacement for Shocking Execution, easily dishing out 15-20k (without vorp enchantment; up to 30k with) and dealing damage to nearby enemies and with a talent you can regain stealth ( up to 25%) journal usage and whenever you attack the enemy you used it on, regain some stealth for a period of time.
In short, I don’t see Whisperknife as “just a tr away”. Yes, it has more range options, but it’s not really set up to be varied. It’s more like a tactical mix of range and melee. It’s fun to play, but it has a downward learning curve coming from an IM path…